Marco Bucci painting demo
Marco Bucci is one of the top concept designers based here in Toronto. He recently visited our Game Art+ Design students and did a portrait demo in oil for them. To say that Marco is a talented artist would be an understatement. Over the years he helped create visual development, art direction, and matte painting for film, television, and video games. Just take a one look at his website and you will right away get a sense of his masterful command of design and colour. His imaginative concept work is complemented by his fine art skills in landscape and formal portraiture.
Marco was very generous in sharing his methods and insights with our students and we are all very grateful for his visit.
Thank you Marco!
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Learn to draw.
Drawing is more than a tool for rendering and capturing likenesses. It is a language, with its own syntax, grammar, and urgency. Learning to draw is about learning to see. In this way, it is a metaphor for all art activity. Whatever its form, drawing transforms perception and thought into image and teaches us how to think with our eyes.
101 Things to Learn in Art School, Kit White

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Tags: gesture drawing, life drawing
Guest Speaker: Mario Azzopardi
Today, September 26th, 2011, Mario Azzopardi gave an impassioned talk about his experience and perspective on the future of Gaming and the role of storytelling in digital media. An attentive audience of Game Art & Design and Digital Animation students listened, and spoke with Mario about his experiences in television and film production, and his work with KOEI Canada on “Warriors: Legends Or Troy” . Mario is very excited about the convergent possibilities of leveraging digital assets for multi platform/multi purpose production.

Mario Azzopardi addresses students from Centennial College's Game Art & Design and Digital Animation programs.
As a traditional film maker he also welcomes the freedom that working in animation provides, no longer is the director/filmmaker limited to the physical restraints of what is physically possible with camera angles or elaborate costumes. “What would Zeus look like? Is it Laurence Olivier in a Toga?
Mario sees an exciting future full of possibilities for students involved in animation and game. He believes that the medium of gaming is in it’s infancy and the use of avatars, digital animation, motion capture will revolutionize and set story telling free. It is up to us, as the developers of media to use our skills to envision, and create, the digital culture of the future.
Mario shared and discussed his work on the cut-scenes found in “Warriors: Legends of Troy”, work produced in the Toronto studios. These scenes can can be seen on Vimeo.
Mario was a very engaging and motivating speaker with a great vision and a wealth of experience.
Condensed Biography:
His latest film, “Savage Messiah” (2002) earned seven nominations at the Genie awards, Canada’s version of the Oscars, winning three of the nominations.
Last year Mario wrote and directed KOEI Canada’s “WARRIORS: LEGENDS OF TROY” a major video game, released in March 2011.
Filed under: Digital Animation, Game Art & Design, Guest speaker | Leave a Comment
Tags: Centennial College, Digital Animation, Cuppa Coffee Studios, Boadcast & Film, Guest speaker, Game Art & Design, koei, Mario Azzopardi, Warriors: Ledgends of Troy
Aw’ Shucks! ~ Fall Corn Roast

Aw, shucks, it’s true, we’re really, really glad you’re here!
We thought it was time to get everyone together to have some fun! On Wednesday, September 21st from 11:30 a.m. to 1:30 p.m. the Centre for Creative Communications held a “welcome back” corn roast in the courtyard for all new and returning students.
Eveyone enjoyed fresh-from-the-farm roasted corn, grilled up by faculty and staff, and washed it down with hot mulled apple cider. We roasted over 500 cobs of corn, spread eight pounds of butter on the cobs and washed it down with 50 liters of cider.
Keep a look out for the Pancake Breakfast coming in January!
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Tags: Centennial College, Digital Animation, Game Art & Design, Student Life
Game Jam!
On the Labor Day weekend, Centennial College’s Game Art and Design program hosted the first ever Full Circle CS Game Jam. It was a three day meeting of graduating and incoming Centennial students as well as professionals from the game and animation industry and game enthusiasts. The purpose of the weekend was to collaborate to brainstorm, conceptualize, design and ultimately produce a game within the time allotted. The energy was great and every night was a late night. We gave ourselves a time limit to finish brainstorming and conceptualization on the first night, the second day we spent creating all our game assets. Which was a very ambitious 20 something characters (not including props and effects) spanning 3 levels. Many of the characters required animation, fortunately we had a few experienced animators involved. So once all that was done, the final day was spent tying up loose ends and putting the elements into the engine. The game didn’t quite get completely finished, but we did get to see it in action at the end.
Overall the experience was a great one. The best thing was seeing how much can get done when you give yourself time limits and act decisively. The energy was great throughout and it was great making new friends and working on something we all love. It was a huge pay off to see all our hard work come to fruition in a game.
Overall the experience was a great one. The best thing was seeing how much can get done when you give yourself time limits and act decisively. The energy was great throughout and it was great making new friends and working on something we all love. It was a huge pay off to see all our hard work come to fruition in a game.
Going forward, the game will be tweaked some more and eventually released as a free app on the iPhone/iPad marketplace.
The main question we got from everyone involved was…When is the next one!? Hopefully soon!
Thanks to everyone involved and thanks to Mike, the creator of Engine001, for allowing us to use his engine and lending his expertise throughout the process, Gavin and Tony for organizing the event and Centennial for allowing us to use the space and equipment.
By Gavin Ball
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Tags: Game Art & Design, Game Jam
Buzzed : short film
The Digital Animation Winter Graduating class 2011 created an awesome short film. Titled “Buzzed” it features an artistic spider, a loudmouth bee and a cautionary ending.
Congratulations guys – it looks great!
Production Team
(in no particular order…)
Jeremy Cole
Debra Pugh
Alex Trush
Rick Jenkins
Richard Mitchell
Becca Timmons
Russel Rehmund
Darryl Ashley
Kim McDonagh
Sean McDonagh
Karen Lu
Sajid Sookram
Faculty Advisors
Special thanks to our faculty Laurence Cymet, Dalibor Dejanovic, Wade Howie, Joe Kim, Philip Krueger and Bohdan Ruzycky.
Music by Alex Khaskin.
Filed under: Digital Animation, Student Work | Leave a Comment
Tags: Animation, Centennial College, Digital Animation, short film, Student Life, Student Work, toronto
Here is some great work from the Game Art & Design Program. This second semester work is from the Architectural Design I, Character Design I and Digital Painting I. It was created using a combination of 3DsMax, Maya, ZBrush and Photoshop. Great work guys!
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Tags: Centennial College, Character Design, Game Art & Design, Student Work, toronto
Game Art & Design Demo reels
Below are some examples of demo reels from the 2010 graduating class of
the Game Design & Development program (we changed the program name
to Game Art & Design for 2011!).
Excellent work and congratulations to all of you!
Serj Kazar – check out his blog
Massud Sarahi – gallery here
J. Lee
Francis Lee
- Game Art & Design: Program Demo Reel -
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Tags: 3DsMax, Centennial College, demo reel, education, Game Art & Design, Game Design, Maya, modelling, Mudbox, Student Work, texture, ZBrush
The Fish-Tank is a first semester Digital Animation modeling assignment. All assets were modeled in Maya 2010, original textures created in Photoshop CS5.
These are two pieces by current students in the Fall 2010 class – great work, you gotta check ‘em out full size!
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Tags: Centennial College, Digital Animation, Maya, Modeling, Student Work
Here are some awesome student projects from students in the first semester of the Game Art & Design program.
The course is an introduction to Maya and 3DsMax in which students model and texture environment objects.
Congratulations to Joel Singh, Marcus Payne, Shauna Lacoutte, Tanner Johnson, Yury Uvarov – great work!
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Tags: 3DsMax, Game Design, GAME-113, Maya, Photoshop, Student Work
Recent Entries
- Marco Bucci painting demo
- Learn to draw.
- Guest Speaker: Mario Azzopardi
- Aw’ Shucks! ~ Fall Corn Roast
- Game Jam!
- Buzzed : short film
- Game Art & Design: Second Semester work
- Game Art & Design Demo reels
- Digital Animation: 1st Semester Modeling
- Game Art & Design: 3D Modeling & Texturing 1
- Anatomy Maquettes
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